I was tasked with assisting on the vision of "Book of Potions", the sequel to the Wonderbook "Book of Spells" project.
Sony London Studio
2013
Graphic Designer (Contract)
As this game was a sequel, the initial groundwork was already completed for the project. Most of
my work consisted of workshops, and conceptual vision to see how the game could extend from the
boundries of the initial project.
The game was set in the Potions classroom subject so
there was many sessions based around bringing the atmosphere of the classroom to the user.